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The cornerstone of usability and UX is knowing the users. However, at this point we do not deal with the actual profiles of users: the assumption in this project is that the community-based development style with a strong focus on feedback helps developers approximate user needs.
The cornerstone of usability and UX is knowing the users. However, at this point we do not deal with the actual profiles of users: the assumption in this project is that the community-based development style with a strong focus on feedback helps developers approximate user needs.


As opposed to the Quiz UI work of last summer, the approach is top-down. The point is to examine the goals each of the main components of the user interface, in the context of Moodle, as a whole. To facilitate usability testing, the intended use of the main core modules will be studied. Based on the usage scenarios and use cases of each component, necessary improvements will be made on the user interface level to enhance the interoperability between different parts of the whole. I will implement changes that can be sufficiently usability tested, agreed about in the community, and are reasonable easy to implement in terms of software development. Larger-scale guidelines for improving consistency will be discussed in the community and documented.  
As opposed to the Quiz UI work of last summer, the approach is top-down. The point is to examine the goals each of the main components of the user interface, in the context of Moodle, as a whole. To facilitate usability testing, the intended use of the main core modules will be studied. Based on the usage scenarios and use cases of each component, necessary improvements will be made on the user interface level to enhance the interoperability between different parts of the whole. I will implement changes that can be sufficiently usability tested, agreed about in the community, and are reasonable easy to implement in terms of software development. Larger-scale guidelines for improving consistency will be discussed in the community and documented.
 
# catalog the current interaction styles(patterns) and elements (HIG style) in a manageable way (rather links to examples and screenshots than lengthy explanations)
# define what to do in a given situation where the app does X and needs to communicate Y to the user?


== My competences ==
== My competences ==

Revision as of 15:47, 23 March 2009

Google Summer of Code 2009 Olli Savolainen

Motivation

In Summer 2008, I worked to enhance the usability of the Moodle Quiz module, based on reported needs of teachers. During this project the lack of usability documentation became obvious. On one hand, there is an implicit Moodle way of doing user interfaces, but then it is not very well documented.

When I started working on the Quiz UI I was not deeply knowledgeable about Moodle as a whole. Though consistency was discussed in that project, the fact shows in the outcome. It was difficult to keep a complex UI design consistent with the whole of Moodle where the spectrum of UI elements used is quite limited. Moodle is just starting to introduce the fluidity of AJAX-style UIs.

Although I have been developing for Moodle since Summer 2006, I also consider this an important learning experience about the whole of Moodle for myself, to gain deeper understanding about the different possiblities provided by Moodle, and about how they correspond to actual user needs.

The Ultimate Goal

Moodle is a web application. Web applications do not, in general, have strict consistency rules or UI guidelines. However, Moodle is also starting to be a big application. Different parts of it share similar interactions, and they should work similarly across different components, or modules.

The goal is thus to create a framework for developers to think about and document the user experience (UX) of Moodle. The knowledge of what has been verified – typically with usability testing – to work for users, needs to be available. A Human Interface Guideline (HIG) is one way of thinking about it. However, there is rigidity and vastness to a typical HIG that we want to avoid: it is paramount that what is documented is both easily accessible and maintainable.

Developers should be capable of searching the documentation for topics such as “selecting a group of users” or “opening a file” and find a concise explanation describing what the user experience should look like and possibly how to implement it.

Summer 2009: Practice and Outcomes

The cornerstone of usability and UX is knowing the users. However, at this point we do not deal with the actual profiles of users: the assumption in this project is that the community-based development style with a strong focus on feedback helps developers approximate user needs.

As opposed to the Quiz UI work of last summer, the approach is top-down. The point is to examine the goals each of the main components of the user interface, in the context of Moodle, as a whole. To facilitate usability testing, the intended use of the main core modules will be studied. Based on the usage scenarios and use cases of each component, necessary improvements will be made on the user interface level to enhance the interoperability between different parts of the whole. I will implement changes that can be sufficiently usability tested, agreed about in the community, and are reasonable easy to implement in terms of software development. Larger-scale guidelines for improving consistency will be discussed in the community and documented.

  1. catalog the current interaction styles(patterns) and elements (HIG style) in a manageable way (rather links to examples and screenshots than lengthy explanations)
  2. define what to do in a given situation where the app does X and needs to communicate Y to the user?

My competences

TODO.

In Summer 2008 I implemented Quiz editing UI. Interviews, testing, community discussions. Included in HEAD.

Describe studies (Interactive Technology) and work experience (usability, previous work with Moodle in University of Tampere, PHP, HTML, CSS) briefly.