A basic example
Students are required to undertake 4 tasks in a precise order. According to their score in a quiz, the fourth task - a Moodle lesson - is either at a lower or more advanced level. They must
- view a page explaining the course
- post an introductory message in a forum
- take a quiz
- move onto a lesson tailored to their performance in the quiz.
Here is the teacher view.
Students will only see the first task (the webpage)with the second task (the forum) greyed out. The other tasks only appear once the conditions have been met.
How's it done?
- Task 1, the page must be read (or at least viewed) before students can access the forum. In task 1 the activity completion condition is set to require view
- Task 2, the forum, needs to have the restrictions set such that the page Read This First must be marked complete. The "open" eye icon means the forum is greyed out until available:
- Task 2, the forum, needs to require students to make a post before they can do the quiz. The activity completion condition is set to " require posts"
- Task 3, the quiz, needs to have the restrictions set such that the forum must be marked complete. The "crossed out eye" icon means the quiz is completely hidden until a student has posted in the forum:
- The student must get a grade in the quiz for the activity to be complete:
- Task 4 is two lessons - either at level 1 (basic) or level 2 (advanced). If the student scores less than 50% in the quiz they do Level 1; if they score more, they do Level 2. In the Level 1 lesson, the restriction is set such that students can only access it if they get under 50% in the quiz
The Level 2 lesson has the restriction set such that students can only access it if they get 50% or more:
An example of "all or any"
- It's possible to set conditions such that a particular activity is available if one or more previous activities are marked complete, rather than all of them. In this screenshot, the Advanced task will become available either if the student gets above a certain grade in the quiz or if they receive a grade in the assignment.
- When the first restriction is set, the teacher can then click the "Add restriction" button again to add a second (and subsequent) restrictions. The teacher can then change the "all" to "any" , thus changing the "and" to "or":
An example of a Restriction set
- The Restriction set button offers the possibility of creating several criteria using all/any to create complex conditions. In the screenshot below, students can only access the Assessment and Feedback section of the course if they have EITHER completed the work on Monet OR if they completed all the work on Pissarro.
- The actual settings for this are as follows:
Tricks and techniques
With a bit of lateral thinking, you can achieve some interesting results beyond the most obvious uses of the system. Here is one example:
Project allocation
Imagine that you let students choose one of two projects. Each project has its own activities (a forum for all the people doing that project, resources with information about the project, etc.). You want it to hide all the activities that a student isn't doing.
This can already be achieved in Moodle using the Groupings system. However, conditional activities gives another way to set this up which might be preferable in some cases. Here's how:
- Create two forums called 'Frog project sign-up forum' and 'Zombie project sign-up forum'.
- Set both forums to be automatically marked complete once the user makes 1 post.
- Set each forum to be conditionally available only if the other forum is NOT complete.
- Create other activities for the frog and zombie projects. For each Frog activity, set it to be conditionally available only if the Frog sign-up forum is marked complete. For each Zombie activity, set it to be conditionally available only if the Zombie sign-up forum is marked complete.
When a student first visits the site, they see the frog and zombie sign-up forums and none of the project activities. As soon as they post in one of the forums, the other forum will disappear, and all the activities for their preferred project will appear. (If they want to change their mind, they can delete their forum post so that it isn't marked complete any more, and it'll be back to square one.)
Gamification
Gamification is "the use of game elements and game design techniques in non-game contexts" (Deterding, Dixon, Khaled & Nacke, 2011).
Many Moodlers are using Restrict access as a means to "gamify" their course. This section is for sharing examples and ideas:
Involvement
Group activities
Choice
- Choice
- additional plugin: Group choice activity
Control
Rewards
- Badges
- additional plugin Stash
- additional plugin Level up!- Gamification
Fun!
All these and
- additional plugin Quizventure
Progress
- Activity results block
- additional plugin Level up!- Gamification
- additional plugin Completion progress block
- additional plugin progress bar (Moodle 2.0 to 3.1 only)
Accumulation
- additional plugin Level up!- Gamification
- additional plugin Stash
Personalisation
- additional plugin Filter codes
Adaptability
Aditional resorces on gamification
- Moodle webinar "Introduction to Gamification" (February 2022)at https://moodle.zoom.us/rec/play/XYZ2rUb5RS57bQO6Uc0B-KhBNg3SH7LFKgiHvaOwWjQRI51Y2XclyAnlD2yuTuE3P5QCQo_kj1iUzl8O.8yh6A2HewtHKXFw8?continueMode=true&_x_zm_rtaid=dxeieCBxTYmF6_c8RvJ_hQ.1644604241212.663eaa324f73c5f414f4874ad8ba8947&_x_zm_rhtaid=394
- What is Gamification and what is it in Moodle?- presentation by Gavin Henrick
- Gamify your Moodle courses in under 20 minutes (using Restrict access and Badges) video on YouTube
- Quizventure activity - an activity module that loads questions from the course it's added to. The possible answers come down as space ships and you have to shoot the correct one.
- Level Up! - a customisable block which a teacher can add to a course to give experience points to students as they progress through a course.
- Stash - a block that allows a teacher to create and then show items around a course. Students can then go and collect these items which will then appear in their stash block.
- Game module - This module contains 8 games: hangman, crosswords, cryptex, millionaire, sudoku, hidden picture, snakes& ladders and book with questions.
- Exabis games activity - the goal of this activity is to bring the aspect of game-based-learning into Moodle-courses.
- PhET simulations - interactive simulations for science (physics, biology, chemistry, Earth sciences) and math at elementary, middle school, high school and University levels.
- The Ranking block can improve the gamification into the course. It works with the activity completion tracking, so you need to enable that and configure the criteria for all activities you want to monitor. The plugin only add points to activities with completion criteria.
- Dorian Love - The Mobius Effect Gamified Moodle from iMoot 2015.
- A way to create a very simple 'game' where the text is blurred but as you hover over it it appears
- The Learn Moodle MOOC makes good use of badges in a way that could be called gamified, if you want to see it in action.
- The Mootivated is a mobile app that rewards student effort for learning in Moodle. Coins are awarded for working in Moodle and they can be spent in either the Avatar Part Store or your School Store.
- The Ranking block works together with the moodle course completion. In the moodle course you configure the criteria to the end of the course. The ranking block monitors these activities and add points to the students based on accomplishing the activities.
- The UNEDTrivial a is an activity module that allows the teacher to create tests based on learning concepts like testing effect and spaced education. In addition, UNEDTrivial uses resources related to gamification to increase student engagement.
- The Ludic course format - is a Moodle course format plugin, resulting from research work in gamification, that presents course structure and contents graphically. Images are dynamic, evolving over time to emphasise student achievement. LUDIC was developed by EDUNAO as part of the LudiMoodle research project. The LudMoodle project, involving researchers from the Université de Lyon and the LIRIS, investigated the impact of different gamification techniques on user engagement for users with different motivation profiles.
- Educational gaming for Moodle
- Have you used Games in Moodle?
- Turn your quiz into an arcade game
- Now you see it; now you don't
- Is gamification an old idea by a new name?
- Gamification: Weekly Team Scorecards!?
Should you really use restrict access?
The restrict access feature is a way for you to force your students to do things in a certain order. Is that really what you want? The answer will depend on your particular circumstances, but it is worth taking a moment to reflect upon the degree to which restricting access is appropriate for your course.It is certainly good course design to make it clear to your students what they are expected to do next, to give good guidance. Restricting access can be used to create alternative pathways and to introduce repetition. As course sizes grow, such mechanisms can allow teachers to offer learning experiences that cater more to individuals, providing reinforcement when it is needed. However, some may still prefer to use labels and layout rather than locks and keys to direct the learning path.
See also
- Forum thread Conditional by number of days for using post threshold blocking to restrict access to topics by days.
- With the Availability language plugin, it is possible to restrict modules or whole sections based on language. It makes it easy to show an English resource only to English users and an activity in French only to French speaking students.
- Detering, Dixon, Khaled & Nacke (2011): From Game Design Elements to Gamefulness: Defining Gamification . Conference: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. DOI:10.1145/2181037.2181040 . Available at https://www.researchgate.net/publication/230854710_From_Game_Design_Elements_to_Gamefulness_Defining_Gamification