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10/2/2015 ryan here quick flip back through pages, of what caught my eye. and possible applied to gaming.  through RPG (role playing game) and story telling, to quests / adventures in games students / users could go through. and at end get some sort of assessment possibly and/or skill advancement.  '''Great!  Can you skim/scan motivation please....I cant remember if there is a chapter on it...but the word it will be in the index at the back.....can you make any connections across the Ch that relate to motivation there? Sorry...I cant find my copy anywhere.
10/2/2015 ryan here quick flip back through pages, of what caught my eye. and possible applied to gaming.  through RPG (role playing game) and story telling, to quests / adventures in games students / users could go through. and at end get some sort of assessment possibly and/or skill advancement.  '''Great!  Can you skim/scan motivation please....I cant remember if there is a chapter on it...but the word 'motivation' will be in the index at the back.....can you make any connections across the Ch that relate to motivation there? Sorry...I cant find my copy anywhere.
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Latest revision as of 17:21, 10 February 2015

10/2/2015 ryan here quick flip back through pages, of what caught my eye. and possible applied to gaming. through RPG (role playing game) and story telling, to quests / adventures in games students / users could go through. and at end get some sort of assessment possibly and/or skill advancement. Great! Can you skim/scan motivation please....I cant remember if there is a chapter on it...but the word 'motivation' will be in the index at the back.....can you make any connections across the Ch that relate to motivation there? Sorry...I cant find my copy anywhere.

science of mind and behavior 6th editon by gross...

  1. chapters
    1. 2
    2. 3
    3. 13 attention = multi tasking = multi tabs opened in browser. switching between different "quests"
    4. 17 memory and forgetting = should be easier via computer to recognize miss questions. and refer back to skills and quests... to check short vs long. along with checking against type of sensory input used obtain given information.
    5. 18 /19 language = is beyond me, at AI types, for younger children, a dumb AI, might work. helping to improve language but possible con's as well as to pro's, at current research point, to many "negatives" are being displayed to point negatives stated by others make descent reason. but at same time... it is hard to tell do to actual facts of why this or that program did not work, without seeing source code and what information was put into the program, for things to happen.
    6. 20 decision making and AI (artificial intelligence) = Fairly big joke and waste of reading.
    7. 23 / 24 / 25 /26 / 27 /28 / 29 / 30 ((social psychology)) = (add, create, ,play, test, end, change, etc..) online group and possibly assessment / adjusting a few skills.
  2. all other chapters up to 32. not noted above. i could say is needed to be read over. just to have the information... and how the book builds up from one chapter to the next chapter.
  3. have not read past chapter 32 yet.