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{{Lessons}}
{{Activities}}


A '''lesson''' delivers content in interesting and flexible ways. It consists of a number of pages. Each page leads to another page. Students are given content and choices which determine the next page they see. The question page is the most common type. It has content which ends with a question and the page shows a number of possible answers. The student's answer choice determines the next page they see. Branch tables are another type of page where students see content and can choose to move to different parts of the lesson by labeled buttons. Navigation through the lesson can be straight forward or complex and depends upon the structure of the material being presented


== General information about the lesson and its methodology ==
[[Image:Lesson icon.gif]] The lesson module presents a series of HTML pages to the student who is usually asked to make some sort of choice underneath the content area. The choice will send them to a specific page in the Lesson. In a Lesson page's simplest form, the student can select a continue button at the bottom of the page, which will send them to the next page in the Lesson.


A lesson is used when it is necessary to tell the students some information about the topic being taught. The topic is broken into small chunks and shown to the student bit by bit. Within the lesson these chunks are called Pages. The length of each page is arbitrary but normally it should not be more than the amount that comfortably fits on a screen.
[[Image:Lessonexample.png]]


The lesson can create a series of pages which can be presented in a linear fashion, like a slide show, or in a non-linear, branching manner, or a combination of the two.  A student's choice will send them to any page that the teacher selects.  For example, a particular answer might send the student back in the lesson for a review, while another answer will advance the student to a new page.  The lesson can be graded with the use of questions, or ungraded and used simply as a resource of pages or a combination of both.
* [[Lesson settings]]
* [[Building Lesson]]
* [[Using Lesson]]
* [[Lesson FAQ]]


There are two basic modes: presentation and flash cardMost of the descriptions of a lesson in this document are about the presentation mode and the use of questions.  The Flash Card section describes how to make lesson pages appear randomly.
There are 2 basic Lesson page types that the student will see: question pages and content pagesThere are also several advanced navigational pages which can meet more specialized needs of the Teacher. The Lesson module was designed to be adaptive and to use a student's choices to create a self directed lesson.  


== Presentation Lesson ==
The main difference between a Lesson and other activity modules available in Moodle comes from its adaptive ability. With this tool, each choice the students makes can show a different teacher response/comment and send the student to a different page in the lesson. Thus with planning, the Lesson module can customize the presentation of content and questions to each student with no further action required by the teacher. 


The Lesson activity includes many features to make cheating more difficult and the content more interesting through question clustering, password protection, and time limits.
==See also==
Using Moodle [http://moodle.org/mod/forum/discuss.php?d=207365&parent=910023#p910107 Difference between Lesson and Book]
*[http://youtu.be/cUDV0WE5ZYY Moodle 2.x Lesson (part 1)]  MoodleBites video on YouTube
*[http://youtu.be/Mfj-8w-Ze0A Moodle 2.x Lesson (part 2)]  MoodleBites video on YouTube
*[http://youtu.be/jXjqHtgC9c0 Moodle 2.x Lesson (part 3)]  MoodleBites video on YouTube


By mixing content with questions, lesson enables you to implement the Practice Principle of eLearning (see Clark and Mayer, 2004), where practice is integrated with instructional material.
===Pages, questions, answers and responses===
A [[Lesson_Pages|lesson is made up of pages]]. There are two basic types of Lesson pages: choice and navigation. The choice pages,  [[Lesson_Pages#Branch_.28Branch_Table.29-_Choice_Pages|"Branch Tables"]] or [[Lesson_Pages#Questions_-_Choice_Pages|Question pages]] are the most common. Branch tables are for delivering content without a question, and can link to any other branch table or question in the Lesson. Each question page gives some information and then finishes with a question. The question can be easy or hard, depending on the audience. It should be directly related to the material covered in the page.
Attached to each question page is a set of answers to the question. Usually there is one correct answer and a small number of wrong answers. This type of question is called a multiple choice question. It's a common type of question and it is the default question type in the Lesson module. The number of answers can vary from page to page. Some pages can have one correct answer and three wrong answers, other pages may ask questions where there are three answers or even two answers (for example true or false, or just yes or no).
There is a limit to the number of answers. This maximum is one of the parameters of the Lesson module, set initially when you add a Lesson. However, this maximum limit is flexible and can be changed at any time. The limit just determines the number of boxes you see when adding or editing pages.
Along with the answers there is a set of responses (or ''feedback messages''). Each answer has its own response. Once the student has chosen their answer, that response is displayed before the "new" page is displayed. (The word "new" is in quotes because the student may well be shown the same page again if they choose the wrong answer.) Responses can be short, a simple "That's right" or "That's wrong" might be sufficient. They could, however, explain why the answer which seemed right is actually wrong. When responses are left blank, the Lesson module shows the student a standard "That's the correct answer" or "That's the wrong answer" type of response.
There may be circumstances when the teacher does not want to end a page with a test. You may  show students just a Continue link and take them to the next page in the lesson by leaving all Answers and Responses blank.
More information about [[Lesson_Pages |pages can be found here]]. What exactly is meant by "the next page" is explained below.
===Logical order and navigation order===
The order of the pages of a lesson is usually determined by the material. Mostly the teacher will want to present the material in a way which is most easily understood and which builds in a logical and progressive way. In the Lesson module, this order is called the Logical Order and this is is how the pages are usually shown to the teacher. The teacher sees all the pages on one long screen with the first page at the top.
Once a lesson contains two or more pages the teacher can move existing pages around and add pages to any position within the set. This logical ordering of pages is also the default Navigation Order. The navigation order is the order in which the students see the pages. In the default navigation order, correct answers show the next page (in the Logical order) and incorrect answers show the same page again, that is the student is asked the same question again. This default navigation order may serve the needs of many lessons. However, it is possible to change the [[Jumps |"Jump"]] associated with any answer so that a more complicated path through the lesson can be created for the student.
These [[Jumps]] can be divided into two types - Relative Jumps and Absolute Jumps. The default navigation using the relative jumps Next Page and Same Page, the destination of the Next Page jump is the next page in the logical order of the lesson. Absolute jumps specify the actual page to show next by specifying of the page's Title. Thus a lesson can have "branches", loops and a non-linear structure.
The teacher can see how a lesson's navigation "works" by using Check Question button at the end of each page or by using the Check Navigation link at the very end of the lesson, or Student view button in Moodle 1.6. The Check button "launches" the lesson at that page. The Check Navigation links starts the lesson at the first page, the way a student would see the lesson initially.
One use of jumps which don't follow the standard pattern is allowing a question to have more than one correct answer. More of that below.
===Answers===
Typically each question within a lesson will have one correct answer and several wrong answers, the familiar multiple choice question. Each answer can receive an individual response from the teacher before sending the student (with a jump setting) to view the same or another page.
As will be seen later, there are two ways to grade a lesson. In one method, the direction students are sent in the logical order of pages determines if the answer was correct or wrong for grading purposes. Usually a correct answer advances the student in the logical order and wrong answers send the students back to the question page or back in the logical order. The other method uses an answer's score to calculate the grade. Usually a correct answer receives a score of 1, any wrong answer receive a score 0. It is possible to give a negative score or partial credit for any answer.
When a question page is added, the jumps have a default setting. The jump for the first answer is the Next Page and it is a good practice to keep this as a right answer. The jumps for the subsequent answers are set to Same Page. The score for the first answer is 1 and for the rest 0. These settings can be changed by editing the question. Remember the order of the answers is going to be random each time a student enters the question page.
When Custom Scoring is turned On in the Lesson settings, then each answer has a point value associated with it. Next we will discuss grading a student's lesson.
===Grading===
Above we introduced the concept of correct answers and wrong answers. This lends itself to the giving students a grade when they have completed a lesson. In order to keep the method of grading reasonably transparent a relatively simple formula is used. It is the number of correct answers divided by the number of question pages seen. This number is then simply scaled by the grade parameter of the lesson.
When Custom Scoring is turned On in the Lesson settings, then the grading algorithm changes.  Instead of the above, the grade is based on earned points by the user, which is divided by the total points possible. The teacher can assign a score for each response, this can be a negative or 0 (zero) or a positive number.  Usually the score is 0 for a wrong answer and 1 for a correct answer.  The point values associated with each of the user's answers are added up. That is then divided by the total of the maximum points that the user could have earned for each page answered. This number is then scaled by the grade parameter of the lesson.
A lesson is graded when the student reaches the End of Lesson. This point is usually reached by answering the question on the last (logical) page correctly.
The student does not have to go through all of the lesson in one "sitting". If a student goes through some pages and then breaks off, the next time they view the lesson they are asked whether they want to start at the beginning of the lesson or at the point where they left off. The latter point is actually the page they reached with their last correct answer. The previous "attempts" are recorded and the grade for "broken" sessions will include pages seen and questions answered in other sessions.
In a way giving a grade to a lesson is both a blessing and a curse. The main focus of a lesson should be the transfer of knowledge in a reasonably interesting way. Giving a grade may well turn the lesson into a kind of quiz where giving the answers correct is the sole goal. On the other hand, students like to get a perfect "score" and giving grades may well be the carrot needed to get the student to repeat the lesson until they get the magic 100%.
Although lessons do have grades, they should not be considered as assignments which lead to meaningful "marks". They are most useful as Formative Assignments where the grades, although some measure of activity, are not generally counted in the final mark for the course. If lessons are used in a formal way then it is probably best to use their grades in thresholds. For example "You must get an average of at least 80% overall in the eight lessons in this course before you can take the XYZ assignment." Lessons are mainly used to get across chunks of knowledge. Testing that knowledge is something else.
With that in mind, a lesson has a Retake option. That is the subject of the next part.
===Re-takes=== 
As mentioned earlier a lesson can be used as a formative assignment, imparting some knowledge while at the same time making some demands on the students. It seems natural that students should be allowed to re-visit lessons and because they are given a grade many will want to achieve a good grade. This promotes re-takes.
By default lessons allow re-takes. Each attempt at a lesson is normally recorded and the student can see a record of their performance (by viewing their complete activity page). The teacher when creating a lesson has the option of showing the "final" grade as either the mean of all the attempts or the best of all the attempts. This "final" grade is the one shown on the Grades page and the "Lessons" page. By default the mean of the grades is used.
Once a student has achieved the maximum possible grade in a lesson further attempts are allowed (although there is no benefit to their grade if the best grade is being used). They may well be exploring the various "wrong" paths in the lesson and may well come up with improvements.
In exceptional circumstances the teacher may not wish the students to have more than one attempt at a lesson. A particular lesson may be being used in an exam-like situation. Here the Lesson parameter for re-take is set to No. Once completed the lesson will then not allow students to re-take the lesson. If, however, the lesson is not completed in one "sitting", students are still allowed to restart the lesson at the beginning or at the point where they left off.
===Building lessons===
When creating a lesson the teacher is required to enter content into the first page. Once the first page is in place the teacher has the option of adding more pages in front or after that page.  Once a question or branch page have been created, they can be edited by the teacher at any time.  When the lesson contains more than one page the teacher also has the option of moving pages, that is, changing the order of the pages. Thus once the lesson is under construction the teacher can add pages, edit pages, remove pages and move pages.
A lesson will normally cover a limited amount of material. A topic or week might contain many lessons. Lessons are shown to the student in the home page for the course within "weeks" or "topics", and/or in the activity block when it is part of the course home page.
As with any lesson, it is a good idea to have a plan before starting the presentation.  Simple lessons that basically go from the start to the end in a straight line path, one page after the other, can be created from an outline. More complicated lessons require more planning.  The good news is that a teacher can create a simple lesson and then based upon feedback and performance,  can add refinements or complexity.
[[Adding_a_question_page]]- more help on adding question pages <br>
[[Adding_a_branch_table]] - more help on adding branch pages
== Types of questions available within a lesson ==
{{Moodle 1.6}} [[Image:Question_type_tabs.GIF]] 
===Multiple choice ===
In a multiple choice question, the student is given a question and a list of answers.  Moodle can shuffle the answer list every time the question is view by a student. In a multiple choice question, the student selects one answer. 
Questions can use pictures.  Indeed, pictures can be used as answers when the HTML editor is turned on and the page reloaded.  Each answer in a multichoice question can be scored seperately.  It is possible to give a negative score for an answer, or partial credit for a wrong answer. The teacher can give a responce based upon the answer selected by the student.
====With multianswer box checked====
With the multianswer box checked by the teacher, a multiple choice question has less flexibility for the teacher.  In this type of question, the student selects 1 or more answers from the list.
An example of a multianswer question is:
::'''Which of the following are mammals'''?
::- A dog
::- A cow
::- A fly
::- A buttercup
To ensure the multianswer feature works, all correct answers should receive the same score, response and jump to the same page.  The same should be true for every wrong answer. 
See also [[Multiple_Choice_question_type]] which is a quiz question and works differently.
===Short answer===
In a short answer question the student is expected to answer with one word or a few words. [[Short-Answer question type]] gives more information about this kind of question
{{Moodle 1.6}}
Starting with Moodle 1.6, there are two different ''student answer'' analysis systems available for the Short Answer type of question in the Lesson Module: the '''simple system ''' and the  new  '''regular expressions system'''.  The simple system is the default and is the same used by the Quiz Module.  There is a "Use Regular Expressions" option box on the Edit Question Page screen in the Lesson Module. 
We suggest first reading about the  [[Short-Answer question type|Short answer question page]] with the examples of the "simple analysis", and then read the [[Short answer analysis]] page that gives more information about "Regular Expression analysis".
===True / false===
The [[True/False question type|True/False question]] is a special case of the multiple choice question.The student is prompted to choose which is the correct option.
===Matching questions===
Matching questions consist of a list of names or statements which must be correctly matched against another list of names or statements. For example "Match the Capital with the Country" with the two lists "Canada, Italy, Japan" and "Ottawa, Rome, Tokyo".
Unlike the ''Multichoice question'' where the choices are shown in a random order, the first list of items in a ''Matching question'' is not shuffled but shown in the same order as entered.  Each match contributes to the question score.  There is no feedback on this type of question.
See [[Matching question type]] for more information.
===Numerical Question===
This type of question requires a number as the answer. In it's simplest form it requires just one answer to be specified. For example "What is 2 plus 2?", where 4 is the correct answer. A numerical question will also accept a number in a range as being correct.  The answers are similar to short answer, where the order that the teacher lists the answers is important.
See [[Numerical question type]] for more information.
Unfortunately  the lesson numberical question differs from the numerical quiz question and the numerical embedded question (Cloze) in a couple of ways it evaluates answers.
===Essay Questions===
Short essay questions were introduced in Moodle version 1.5. These are meant for short, paragraph or two type of essays one often finds on exams. Thus we did not use the html editor, preferring a simple text field. For longer essays, the assignment module is a better choice.
The student simply enters their essay in the box provided. The teacher sees ungraded essay questions when opening the lesson.  After grading, the teacher can email their responses to the student.
[[Essay question type]] page has more information.
== Branches and branch tables ==
If your lesson delivers quite a lot of information, you can divide it into sections that are called [[Lesson_Pages#Branch_.28Branch_Table.29-_Choice_Pages|branches]] in Moodle. One way of moving between these branches is by [[Adding_a_branch_table |adding a Branch Table page]]. 
Branch tables are simply pages which have a set of links to other pages in the lesson.  They look similar to question pages. They have a title, content section, student choices (called descriptions) and [[Jumps|jumps]] that the student selects. There is no score for a student's choice, so branch tables are grade neutral.  Branch tables also can be put to special uses by a teacher.  To help understand these concepts we are going to call one use a "ordered branch" and the other a "classic branch". 
===Ordered branches===
A table of contents is an example of a use of ordered branches. Typically a lesson may start with a [[Lesson_Pages#Branch_.28Branch_Table.29-_Choice_Pages|branch table]] with the title "Table of Contents".  The student selects a Description button and jumps to a page in the logical order that starts a series of pages about that subject.  At the end of an ordered branch, the student is given several opitions by a question or branch page, such as, go to the next page, the start of the series again, the end of the lesson or return to the Table of Contents.
===Classic branches===
A classic branch introduces random movement within a series of pages that the student nor teacher controls.  A classic branch needs a Branch Table at the start and a special navigation page called "End of Branch" at the end of the series.  The default jump in an "End of Branch" page is the preceding branch table page as an absolute jump. This makes it easy to add  branch pages later in between the start and end and not have to reset the End of Branch jump.  After a classic branch has been created, the teacher will see 3 new relative jump options: "Unseen question within a branch", "Random question within a branch" and "Random branch page".  The classic branch with its "end of branch" navigation page is similar to a [[Clusters|cluster]].
===Tips when using branches===
*The number of links shown when setting up or editing a branch table or a question is set by the lesson setting "Number of Answers/Branches". This parameter can be changed on the fly by simply clicking on the "Update this Lesson" button at the top of the teacher's page and changing the value.
*When a lesson includes one or more loose or classic branchs, teachers need to decide if their students must visit every branch.  By adding a question or two in each branch, the teacher can set the "Minimum number of Questions" parameter to some reasonable number of questions that must be answered.  Without this parameter a student might visit a single branch in the lesson, answer all its questions correctly and leave the lesson with the maximum grade based upon their attempts, not the total number of available questions.
*Remember that using branches may encourage a student to revisit a question page more than once.  This can impact scoring.  Since scores can not be displayed for a teacher, it is a good practice for a new Moodling Teacher to log in as a student to check how the score is kept in their Lesson.
[[Lesson_Pages#Branch_.28Branch_Table.29-_Choice_Pages]] detailed help about editing a branch .
[[Adding_a_branch_table]] reviews process.
== The Flash card lesson ==
The Lesson module can be used as a type of Flash Card assignment by changing the [[Adding/editing_a_lesson|lesson settings]]. In this kind of lesson, the student is shown pages (cards) in random order.  Usually these are question pages. There is no set beginning and no set end. Just a series of cards shown one after another in no particular order.
There are two very similar variants of Flash Card behavior. A Flow Control option, "After a correct answer" set to [[Adding/editing_a_lesson#Action_after_a_Correct_Answer |"Show an unseen page"]] never shows the same page twice (even if the student did not answer the question associated with the Card/Page correctly). The other option is "Show an unanswered page" which shows the student pages that may have appeared before but only if they answered the associated question wrongly.
When using either of these Flash Card lessons the teacher can decide to use either all the Cards/Pages in the lesson or just a (random) sub-set. This is done through the [[Adding/editing_a_lesson#Number_of_Pages_.28Cards.29_to_Show|"Number of Pages (Cards) to show"]] parameter also found in the Flow Control settings. Make sure the number is less than the total number of available pages.
When using the Flash Card mode of presentation, setting the jumps is important. A correct answer jump should point to the Next Page, a wrong answer should stay on the same page.
The Lesson Flash Card mode is very similar to a random ordered Quiz, the difference is that the questions are shown one page at a time. And, extra text can be included with each question in the Flash Card.
There is also a [[Flashcard_module]] that can be added to a Moodle site.  It is also possible to create lesson segment that is a mini flashcard lesson with the use of special jumps and navigational pages called [[Clusters]].
== Linking and Dependencies ==
{{Moodle 1.6}}
===Dependency===
This setting allows this current lesson to be dependent upon a students performance in another lesson that is in the same course. If the performance requirement(s) is not met, then the student will not be able to access this lesson.
Conditions for the dependency include:
    * Time Spent: the student must spend this set amount of time in the required lesson.
    * Completed: the student must complete the required lesson.
    * Grade better than: the student must earn a grade in the required lesson that
      is better than the one specified here.
Any combination of the above can be used if needed.
===Link to an Activity===
The drop-down menu contains all of the activities for this course. If one is selected, then a link to that activity will appear at the end of the Lesson along with links to score and course menu.
===Other unusual ways to link===
More advanced Moodlers can figure out how to place HTML links on a lesson page. Thus it is possible to create a link to another lesson/activity, a lesson/activity in another course, or even to a specific page in a lesson.  While this method can be useful, the student may not be able to find their way back to the page with the link.  In general, the links can be created by copying the location of the desired link from the browser's addressbar, then pasting it as a link.
== See also ==
*[http://download.moodle.org/docs/using_moodle/ch10_lessons.pdf Using Moodle Chapter 10: Lessons]
[http://moodle.tokem.fi Http://moodle.tokem.fi] Go to teacher's manual and select lesson. For versions 1.5.4 and 1.6.4, a good supplement or alternative to MoodleDocs.  Very hands on for specific type of teacher.
[[Category:Teacher]]
[[Category:Lesson]]
[[Category:Lesson]]
[[Category:Modules]]
[[es:Actividad de lección]]
 
[[es:Lecciones]]
[[eu:Ikasgaiak]]
[[eu:Ikasgaiak]]
[[fr:Leçon]]
[[fr:Leçon]]
[[de:Lektion]]
[[fi:Oppitunti (aktiviteetti)]]

Latest revision as of 17:34, 6 October 2016


Lesson icon.gif The lesson module presents a series of HTML pages to the student who is usually asked to make some sort of choice underneath the content area. The choice will send them to a specific page in the Lesson. In a Lesson page's simplest form, the student can select a continue button at the bottom of the page, which will send them to the next page in the Lesson.

Lessonexample.png

There are 2 basic Lesson page types that the student will see: question pages and content pages. There are also several advanced navigational pages which can meet more specialized needs of the Teacher. The Lesson module was designed to be adaptive and to use a student's choices to create a self directed lesson.

The main difference between a Lesson and other activity modules available in Moodle comes from its adaptive ability. With this tool, each choice the students makes can show a different teacher response/comment and send the student to a different page in the lesson. Thus with planning, the Lesson module can customize the presentation of content and questions to each student with no further action required by the teacher.

See also

Using Moodle Difference between Lesson and Book