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Game Logic in Moodle Skill Tree research draft 1

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Revision as of 21:24, 11 February 2015 by ryan sanders (talk | contribs) (Created page with "==overview== there are a few things #basic skills #basic skill trees #country / educational tree / map example 1 #adding = "basic skill tree" ##*1+1 = basic skill ##*1+2 = ba...")
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overview

there are a few things

  1. basic skills
  2. basic skill trees
  3. country / educational tree / map

example 1

  1. adding = "basic skill tree"
      • 1+1 = basic skill
      • 1+2 = basic skill
      • 1+3 = basic skill
      • etc...
      • 4+519 = basic skill
      • 45981 + 12349195 = basic skill

Example 2

  1. history= "basic skill tree"
    1. wars= "basic skill tree"
      1. world war 1 = basic skill
        • dates that it happen = basic skill
        • who was involved = basic skill
        • time line of events = basic skill

basic skills / basic skill trees is general use of term. as things need more definition, a basic skill turns into a "basic skill tree" pretty simple.

things get complicated... when we move up into how to group stuff together beyond basic skills / basic skill trees.

  1. http://en.wikipedia.org/wiki/Key_Stage
  2. http://en.wikipedia.org/wiki/Educational_stage
  3. http://en.wikipedia.org/wiki/List_of_education_articles_by_country

in above links... every country / educational body has there own set of terms. and how to group different ages, different skills, different grades together.

there are 4 examples below...example A, B, C, and D

EXAMPLE A

  • everything on the right hand side (A through E, bad, add) is in thought a "basic skill"
  • everything on the left could be thought of as a "basic skill tree" due to more definition was needed to describe / define it.
  • Examples 1 and 2 from above would fit in here

skilltreepaths.jpg

EXAMPLE B

  • same as "example A" but some "counting numbers, and symbyols" were tossed in. and they turned out to be "basic skill trees", and basic skills becoming numbers 1 through 29
  • Examples 1 and 2 from above would fit in here

skilltreepaths2.jpg

EXAMPLE C

  • we are getting into country / education tree / map.
  • this example not real complicated. just kinda point arrows to this and that.

skilltreepaths3.jpg

EXAMPLE D

  • many to one, and one to many!!!
  • as you can see. arrows are going all over the place.
  • everyone calls / labels / groups / defines something different. but the same basic skills, basic skill trees are used, along with grades, and ages that differ slightly.
  • in games... your normally have different "races" human, elf, dwarf, goblin, etc... that you can play, and each of these "races" normally has a different "skill tree / skill map" some times some skill tree's/map's of races have same basic skills some times they do not.
  • the same like idea can be used to deal with (countries and there educational bodies) and how they label / group things.

NOTE: i felt like a little kid with string. and just hanging it and stringing it everywhere i can to try and connect stuff up to one another. skilltreepaths4.jpg

WHY SKILLS and SKILL TREE / MAP?

  1. the need for some basic information to tie everything together.
  2. example 1
    1. if student A is having difficulty in say adding 5+4 through 5+9's, having a skill tree / map. to search for skills "adding 5" so videos, activities, resources, quizzes, games, with those skill sets would show up. and/or auto adjust to "add 5"
  3. example 2
    1. publisher A produces a bunch of books, videos, quizzes, activities, resources. and so does Publisher B.
    2. A Publisher stinks in multiplication tables, but Publisher B does well with them.
    3. student A excels with Publisher A multiplication tables but does average with publisher B multiplication tables.
    4. but students B through Z excel with publisher B multiplication tables. and below average with publisher A multiplication tables.
  4. example 3
    1. Publisher AYZD publishs a video covering counting 1 through 10 with fingers. skills = counting 1,2,3,4,5,6,7,8,9,10
    2. Publisher SEZD publishes a video convering counting 1 through 5 with roman numerals. skills = roman numerals 1,2,3,4,5
    3. if a student is age 14 and having problems counting roman numerals what video should the student see?
  • a computer is "dumb" it does not know how to link stuff together. a skill tree. lets the computer have some basic idea what is what. and ability to link stuff together.
  • a skill tree is not actually creating "activities / resources" in moodle. a skill tree is simply a way to categorize information. something like a "card catalog" in a library, and looking up book information. but in this case the card catalog AKA skill tree, is being used to create a catalog of skills and linking them together. via a skill tree.